Game art
projects - case studies
30+shipped titles, AAA + indie, PC/console/mobile
Case Studies
Squad
Squad tactical FPS — military vehicles and weapons 3D art by Nasty Rodent for Offworld Industries
Ready Or Not
Ready or Not tactical shooter — character models and weapons 3D art for VOID Interactive
Mutant Year Zero: Road to Eden
Mutant Year Zero post-apocalyptic 3D character and environment art for The Bearded Ladies Consulting
Starship Troopers: Extermination
Starship Troopers Extermination — sci-fi creatures and battle props 3D production art
Miasma Chronicles
Miasma Chronicles tactical adventure — weapons and environment 3D assets for 505 Games and The Bearded Ladies
Corruption 2029
Corruption 2029 dystopian tactical game — 3D character and environment art production
La Quimera
La Quimera sci-fi shooter — futuristic 3D weapons and character art production
Wave Master
Wave Master casual game — stylized 3D art and UI design production
Bubble Quest Of Vikings
Wave Master casual game — stylized 3D art and UI design production
Reviews from our satisfied customers
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How We Work
Game Art Outsourcing Process
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[ 01 ]
Project Initiation
- Define core outcomes: specific 3D models, game-ready assets, and animation needs;
- Gather client input: game genre, platform (PC, mobile, console), target art style;
- Assess technical constraints: polygon limits, texture formats, engine requirements;
- Estimate scope: initial timeline, budget, and ETA.
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[ 02 ]
Planning
- Assign artists and set milestones;
- Choose the right tools and workflows (e.g., for 3D character modeling, game animation);
- Lock in feedback loops and file delivery formats.
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[ 03 ]
Production
- Create high-quality concept art, 3D assets, and UI/UX;
- Iterate on feedback and adapt to your development tools (Unity, Unreal, etc.);
- Provide regular previews and asset batches.
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[ 04 ]
Quality Control
- Technical checks: topology, UVs, rigging, format compatibility;
- Artistic consistency: alignment with visual direction;
- Playability: engine testing for game-ready integration.
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[ 05 ]
Project Handoff
- Fully packed and named files, ready for import;
- Asset usage guides (if needed);
- Final review and sign-off
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[ 06 ]
Post-Project Support
- Revisions, LODs, platform adaptations;
- Ongoing game outsourcing support if your scope expands;
- Playability: engine testing for game-ready integration.
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[ 07 ]
Financial & Legal Wrap-Up
- Invoicing and reporting;
- NDAs, IP confirmation, and licensing (if required).
The stack of technologies we use
Our Clients
FAQ: 3D Environment Services
What is a 3D environment in game development?
What engines do you support for 3D environments?
Do you work with both stylized and realistic styles?
Can you match our existing game art style?
What software do you use for 3D environment modeling?
How much does 3D environment outsourcing cost?
- Transparent pricing
- Honest feedback
- No hidden costs - ever