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      Game art
      projects - case studies

      30+shipped titles, AAA + indie, PC/console/mobile

      Presentation
      10+
      Shipped Projects
      30+
      Happy clients
      10+
      Years on Market
      Realiam

      Mutant Year Zero

      Tactical Adventure

      Mutant Year Zero post-apocalyptic 3D character and environment art for The Bearded Ladies Consulting

      arrow
      Realiam

      Miasma Chronicles

      Tactical Adventure

      Unreal PC

      Miasma Chronicles tactical adventure — weapons and environment 3D assets for 505 Games and The Bearded Ladies

      arrow
      Realiam

      Wave master

      Tactical Adventure

      Wave Master casual game — stylized 3D art and UI design production

      arrow
      Realiam

      Mutant Year Zero

      Tactical Adventure

      Mutant Year Zero post-apocalyptic 3D character and environment art for The Bearded Ladies Consulting

      arrow
      Realiam

      Miasma Chronicles

      Tactical Adventure

      Unreal PC

      Miasma Chronicles tactical adventure — weapons and environment 3D assets for 505 Games and The Bearded Ladies

      arrow
      Realiam

      Wave master

      Tactical Adventure

      Wave Master casual game — stylized 3D art and UI design production

      arrow
      AAA
      Indie
      F2P
      Tactical FPS
      Survival
      Casual

      Reviews from our satisfied customers

      ANTON PARAMONOV Denys Kliuch
      star star star star star

      Join Customers

      star star star star star

      We've been working with Nasty Rodent since 2014 - and that says it all. On the Skies project, they delivered an entire 4 km² location with full content: props, buildings, NPCs, mobs. They took the task and just got it done. High quality, on time, no fuss. This is a studio you can trust.

      ANTON PARAMONOV

      ANTON PARAMONOV

      FOUNDER GALAXY4GAMES

      LinkedIn

      03.03.2025

      star star star star star

      Nasty Rodent supported our large-scale game art production with 15+ specialists across props, characters, environments, weapons, concept art, and vehicles. They also helped structure pipelines, managed art direction, and coordinated the art team. A well-organized, reliable production partner with strong execution and clear communication.

      Denys Kliuch

      Denys Kliuch

      Whimsy Games / CEO

      LinkedIn

      01.06.2026

      How We Work

      Game Art Outsourcing Process

      • [ 01 ]

        Project Initiation

        • Define core outcomes: specific 3D models, game-ready assets, and animation needs;
        • Gather client input: game genre, platform (PC, mobile, console), target art style;
        • Assess technical constraints: polygon limits, texture formats, engine requirements;
        • Estimate scope: initial timeline, budget, and ETA.
        This phase sets the foundation for a successful game art outsourcing experience.
      • [ 02 ]

        Planning

        • Assign artists and set milestones;
        • Choose the right tools and workflows (e.g., for 3D character modeling, game animation);
        • Lock in feedback loops and file delivery formats.
        Clear planning ensures smooth integration with your internal team or game development outsourcing studio.
      • [ 03 ]

        Production

        • Create high-quality concept art, 3D assets, and UI/UX;
        • Iterate on feedback and adapt to your development tools (Unity, Unreal, etc.);
        • Provide regular previews and asset batches.
        This phase sets the foundation for a successful game art outsourcing experience.
      • [ 04 ]

        Quality Control

        • Technical checks: topology, UVs, rigging, format compatibility;
        • Artistic consistency: alignment with visual direction;
        • Playability: engine testing for game-ready integration.
        This phase sets the foundation for a successful game art outsourcing experience.
      • [ 05 ]

        Project Handoff

        • Fully packed and named files, ready for import;
        • Asset usage guides (if needed);
        • Final review and sign-off
        Delivery is smooth, predictable, and production-ready.
      • [ 06 ]

        Post-Project Support

        • Revisions, LODs, platform adaptations;
        • Ongoing game outsourcing support if your scope expands;
        • Playability: engine testing for game-ready integration.
        We’re a long-term ally — not just a one-off provider.
      • [ 07 ]

        Financial & Legal Wrap-Up

        • Invoicing and reporting;
        • NDAs, IP confirmation, and licensing (if required).
        Working with a reliable outsourcing studio means peace of mind on all fronts.

      The stack of technologies we use

      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon
      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon
      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon

      Our Clients

      Offworld Industries official logo with rocket launch icon
      Offworld Industries official logo with rocket launch icon
      Offworld Industries official logo with rocket launch icon

      FAQ: 3D Environment Services

      3D models of sci-fi solar panels shaped like mechanical flowers

      What is a 3D environment in game development?

      A 3D environment is the virtual world where gameplay takes place - landscapes, architecture, props, lighting, and atmosphere designed to support narrative and gameplay. It can range from dense urban layouts and underground facilities to open wilderness zones. Every element is built to fit the target engine, platform performance budget, and visual style of your title.

      What engines do you support for 3D environments?

      We deliver environment assets optimized for Unreal Engine 5 - including Nanite-ready geometry and Lumen-compatible lighting setups - as well as Unity HDRP and URP pipelines. Assets are exported in engine-ready formats with LODs, collision meshes, and material setups configured to your project's technical specification.

      Do you work with both stylized and realistic styles?

      Yes. Our environment work covers realistic PBR production, stylized low poly, and painterly hand-crafted looks. Style direction is established during the briefing stage using reference boards and a visual target document. We maintain consistency across the full asset set - from hero props to background fill pieces.

      Can you match our existing game art style?

      Yes. Before production begins, we run a style validation pass - analyzing your existing assets, shader setup, and art bible requirements. A small test batch is produced and approved before full scope kicks off. This ensures visual consistency from the first delivered asset to the last.

      What software do you use for 3D environment modeling?

      Our environment pipeline runs on Maya and Blender for base modeling, ZBrush for high-poly detail, Substance 3D Painter and Designer for texturing, and Marmoset Toolbag for rendering and QA review. Final delivery is configured for your target engine and export format.

      How much does 3D environment outsourcing cost?

      Pricing depends on scope, complexity, and style. A modular environment kit for a single biome or level zone typically starts from $3,000–$8,000 for mid-core production. AAA-tier hero environments with full PBR texturing and engine integration are scoped individually. Contact us for a free estimate based on your brief.

        Not sure where to start
        or worried about the estimate?

        No pressure — just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.

        Your name* Work email *
        Phone / WhatsApp Company / Website
        Tell us about your project*
        Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
        * Required fields
        We usually reply within 1–2 business days
        • Transparent pricing
        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles