Mutant Year Zero: Road to Eden
Game Art for The Bearded Ladies
About project
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Our Approach
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[ 01 ]
Briefing & Reference Gathering
You’ll get: a structured plan, clear creative direction, and initial visual references.We analyze your goals, visual style, target platform, and technical requirements. We review moodboards, references, and constraints to align expectations and build a clear vision for the project.
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[ 02 ]
Concept Design
You’ll get: early concepts and the opportunity to refine visuals before full-scale production.We develop layout concepts, compositions, and key elements that define the foundation of the project. This may include 3D blockouts, sketches, or mood previews to collect feedback before production.
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[ 03 ]
Modeling & Detailing
You’ll get: a well-structured, production-ready asset package, fully prepared for integration.Our team produces high-quality assets with full detailing, structure, and logic, optimized for the target engine and platform.
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[ 04 ]
Testing & Final Delivery
You’ll get: a final, production-ready delivery with all agreed materials.We test quality, performance, and compatibility in real time. After final feedback, we prepare and deliver all required files and formats for smooth integration into your pipeline.
What We Delivered
As part of the Mutant Year Zero: Road to Eden project, the Nasty Rodent team partnered with The Bearded Ladies to deliver a wide range of high-quality in-game content. Our work included the creation of weapons, props, and environment assets - all developed in line with the project’s technical standards and distinctive visual style.
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Team in project
Our team brings together top-tier talent in game art outsourcing, uniting experience, passion, and technical mastery. As a leading game art outsource studio, we cover every stage of production — from concept to fully animated, optimized assets.
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Art Director
Leads the creative vision and maintains consistency across all visuals. With deep expertise in 3D environments and character design, our Art Director ensures every project meets top industry standards.
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Project Manager
Oversees each phase of production, connecting clients and the team. With strong experience in game art outsourcing, they keep your project on track and within budget.
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Lead 3D Artist
Supervises 3D character design, environment modeling, and asset optimization — guiding artists and ensuring world-class visual quality.
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Concept Artist
Transforms ideas into clear visual direction. Develops sketches and moodboards for characters and environments, defining the game’s visual identity.
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Technical Artist
Bridges art and technology. Responsible for shaders, scene optimization, and technical integration - ensuring stable performance and high visual quality.
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3D Character Designer
Designs stylized and realistic 3D characters - from humans and creatures to mascots and horror figures - optimized for animation and gameplay.
The stack of technologies we use
- Transparent pricing
- Honest feedback
- No hidden costs - ever