We create visuals that power your game
about us
Our team delivered a full set of production-ready assets for real-time performance: stylized 3D characters, a modular environment kit, unique weapons and props, and a mobile-ready UI/UX.
From concept art and 3D modeling to game animation and UI — we deliver assets that power gameplay, storytelling, and immersion.
Reviews from our satisfied customers
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WHY STUDIOS
WORK WITH US
These are the things that matter when production has to work across milestones — not just in the pitch deck.
Nasty Rodent OÜ, Tallinn, Estonia. EU jurisdiction, standard NDA/MSA structure, SEPA invoicing. No legal friction, no timezone gaps with European studios.
From concept sketch to engine-ready asset — no handoffs between vendors, no style drift between production phases.
Stylized 2D illustration to hyper-realistic 3D — we adapt to your project's genre and visual target. Portfolio spans mobile, PC, console, and VR games.
Content batches with defined acceptance criteria per milestone. You see progress at every gate — delivered to spec and on schedule, not after everything is done.
Every project has a dedicated PM on our side — one point of contact for status, revisions, and escalations. Full transparency at every stage, not a shared inbox.
Our team works natively in Unreal Engine 5: Nanite geometry, Lumen-ready lighting, Chaos-compatible assets. No re-export cycles, no shader surprises.
capacity
One hero asset or a full location batch — same team, same quality control. We scale to your production schedule, not the other way around.
Working hours that overlap with European and global studios. Async-friendly process and fast feedback turnaround — no waiting a full day for a reply.
Security & Compliance
We take your data and IP seriously. Our studio is covered by international liability insurance and operates under a certified information security system - ensuring full compliance with industry standards and NDA requirements.
We also perform continuous infrastructure monitoring to ensure maximum data security, uptime, and stable access throughout the production process.
Start
gnawing
Hand us
your game
Nasty Rodent is a game art outsourcing studio that sinks its teeth into projects of any scale — from scrappy indie builds to full AAA worlds. We craft 3D characters, environments, weapons, props, concept art, and game UI/UX that power real gameplay and immersion. Ten years deep, 40+ artists strong, zero fluff. Bring us your game and get a free, no-pressure estimate tailored to your budget.
our teeth in
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In Our Team
Our team brings together top-tier talent in game art outsourcing, uniting experience, passion, and technical mastery. As a leading game art outsource studio, we cover every stage of production — from concept to fully animated, optimized assets.
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Art Director
Leads the creative vision and maintains consistency across all visuals. With deep expertise in 3D environments and character design, our Art Director ensures every project meets top industry standards.
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Project Manager
Oversees each phase of production, connecting clients and the team. With strong experience in game art outsourcing, they keep your project on track and within budget.
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Lead 3D Artist
Supervises 3D character design, environment modeling, and asset optimization — guiding artists and ensuring world-class visual quality.
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Concept Artist
Transforms ideas into clear visual direction. Develops sketches and moodboards for characters and environments, defining the game’s visual identity.
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Technical Artist
Bridges art and technology. Responsible for shaders, scene optimization, and technical integration - ensuring stable performance and high visual quality.
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3D Character Designer
Designs stylized and realistic 3D characters - from humans and creatures to mascots and horror figures - optimized for animation and gameplay.
HOW WE CAN
WORK TOGETHER
We structure production around your pipeline, not ours.
Three models — pick what fits your current stage.
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[ 01 ]
PROJECT-BASED
- Fixed scope, defined deliverables, milestone payments.
- You know what you're getting, when, and at what cost.
- Clean start, clean close.
- Estimate scope: initial timeline, budget, and ETA.
Fixed scope, defined deliverables, milestone payments. -
[ 02 ]
ONGOING SUPPORT
- Monthly capacity allocated to your project.
- Volume scales with your production schedule.
- One team, consistent output, no re-onboarding between batches.
Studios that need a reliable art pipeline extension across multiple milestones or a full production cycle. -
[ 03 ]
OUTSTAFFING
- Our artists work inside your pipeline, under your art direction.
- You manage the process; we provide the capacity and the skill.
Studios with strong internal art direction that need extra headcount without the overhead of full-time hiring.
Common
questions
How much does game art outsourcing cost?
It depends on scope, asset complexity, and delivery format. We provide a detailed estimate after reviewing your brief — no generic rate cards. Project-based, milestone, and monthly retainer structures are all available. The fastest way to get a number is to share your brief and we'll respond within 48 hours.
Do you work with Unreal Engine 5 pipelines?
Yes. UE5 is our primary real-time environment. We deliver Nanite-compatible geometry, Lumen-ready lighting setups, and assets tested inside UE5 before handoff. No re-export cycles on your side.
What does your NDA and IP policy look like?
We sign NDAs before any project discussion. Full IP transfer is standard on project completion — assets belong to you, not to us. We work with your legal templates or provide our standard MSA.
How do you maintain style consistency across large asset batches?
We use your style guide and art bible as the primary reference. Every batch goes through an internal art review by the lead artist before you see it. Style drift is caught at the QA stage — not after full delivery.
What file formats and delivery standards do you use?
We deliver in the format your pipeline requires: FBX, OBJ, UASSET, or engine-specific packages. Files are named, organized, and documented per your naming convention — or ours if you don't have one.
Can you support an ongoing production, not just a single project?
Yes. We offer monthly capacity allocation for studios that need a consistent art pipeline extension. Same team, same lead, same QA process — across as many milestones as your production requires.
How quickly can you start after we sign the contract?
Onboarding typically takes one to two weeks: brief review, team assignment, milestone structure setup, and first batch kickoff. For urgent production needs, contact us directly and we'll assess current availability.
Not sure where to start
or worried about
the estimate?
No pressure — just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.
- Transparent pricing
- Honest feedback
- No hidden costs - ever