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Realistic and stylized 3D art from a studio behind shipped titles — weapons, characters, environments, props, vehicles, concept art and game UI, delivered engine-ready for Unreal and Unity.
Firearms, melee and attachments modelled to real-world reference: accurate mechanics, PBR materials, LODs and named sockets — built for shooters where the weapon fills half the screen. → Explore 3D weapon modeling services
Military and civilian vehicles — ground, air and sea — modelled to technical reference, with modular damage-ready construction where the project needs it.
Production props that dress a level without stealing its budget: optimized geometry, trim-sheet-friendly texturing, collision included. From tools and electronics to set dressing.
Game-ready characters with clean topology, animation-friendly rigs in mind and textures that hold up in close-up — from soldiers to civilians. → Explore 3D character services
Modular kits, interiors and full locations built on grid: readable under gameplay pressure, budgeted per scene, delivered assembled where level art is in scope.
HUDs, menus and interface systems designed for the platform they ship on — readable at distance on console, thumb-friendly on mobile.
Vehicles with personality — bent perspective, chunky forms, readable at gameplay camera distance
Props with pushed proportions and clean color blocking that support the scene's mood — light on the budget, consistent across the set.
Casual and stylized characters with strong shape language — proportions and palettes tuned to the project's art bible, optimized for mobile and PC alike
Worlds built on shape and color rather than surface noise — modular, light to render, coherent from the first tile to the last.
Interface art for casual and mobile titles — juicy buttons, clear hierarchy, and flows that don't lose the player between screens.
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Nasty Rodent is a game art outsourcing studio that sinks its teeth into projects of any scale — from scrappy indie builds to full AAA worlds. We craft 3D characters, environments, weapons, props, concept art, and game UI/UX that power real gameplay and immersion. Ten years deep, 40+ artists strong, zero fluff. Bring us your game and get a free, no-pressure estimate tailored to your budget.
Real shipped titles we contributed production art to. Every card below is a released game you can play today.
Realistic military content — concept art, unique skins and final production assets for vehicles and weapons.
Environment development for the tactical FPS — assets built to the project's technical requirements and its realistic visual direction.
Weapons, props and environment assets for the tactical adventure.
Props, environment assets and assistance in developing game locations for the co-op swarm shooter.
Join Customers
Direct Answer: Yes. Tell us your genre, style and platform, and we'll assemble a targeted selection from our portfolio — including work we can't publish publicly due to NDAs. For most requests we send a tailored mini-portfolio within two business days.
Elaboration: what to include in your request — genre and camera; art style references; target platform and engine; the asset types you need first.
Direct Answer: Yes. Every asset shown here was produced by our team — either for client projects, with permission to display, or as internal production pieces. Cases from shipped titles state exactly what our studio contributed.
Direct Answer: Every asset is built the way a game build needs it: clean topology, agreed poly budgets, non-overlapping UVs, PBR textures, LODs and collision — verified in-engine, not just rendered for a beauty shot.
Direct Answer: Yes — style matching is a core part of our production. We work from your art bible or existing assets, produce a calibration asset first, and iterate until it sits in your build seamlessly before scaling the batch.
Direct Answer: Both. Studios come to us for anything from a dozen props to multi-year production support with a dedicated team. The engagement model — project-based, ongoing support or outstaffing — is agreed at the brief.
Direct Answer: Send a short brief through the form below — references, asset list, style, engine and timeline if you have them. We reply within 1–2 business days with questions or a first estimate. No budget yet? A rough scope is enough to start.
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No pressure. Send a rough idea, a mood board, or a half-finished brief — whatever you have. We'll come back within 1–2 business days with a free consultation and a flexible estimate tailored to your budget and goals.