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      Game Art Port folio

      Realistic and stylized 3D art from a studio behind shipped titles — weapons, characters, environments, props, vehicles, concept art and game UI, delivered engine-ready for Unreal and Unity.

      Realistic 3D Weapons

      Firearms, melee and attachments modelled to real-world reference: accurate mechanics, PBR materials, LODs and named sockets — built for shooters where the weapon fills half the screen. → Explore 3D weapon modeling services

      Realistic 3D Vehicles

      Military and civilian vehicles — ground, air and sea — modelled to technical reference, with modular damage-ready construction where the project needs it.

      Realistic 3D Props

      Production props that dress a level without stealing its budget: optimized geometry, trim-sheet-friendly texturing, collision included. From tools and electronics to set dressing.

      Realistic 3D Character

      Game-ready characters with clean topology, animation-friendly rigs in mind and textures that hold up in close-up — from soldiers to civilians. → Explore 3D character services

      Realistic 3D Environments

      Modular kits, interiors and full locations built on grid: readable under gameplay pressure, budgeted per scene, delivered assembled where level art is in scope.

      Realistic Game UX & UI Design

      HUDs, menus and interface systems designed for the platform they ship on — readable at distance on console, thumb-friendly on mobile.

      Realistic Concept Art

      Concepts that answer production questions — silhouette, materials, function — so the 3D team models once instead of twice.

      Stylized Featured Work

      Stylized 3D Vehicles

      Vehicles with personality — bent perspective, chunky forms, readable at gameplay camera distance

      Stylized 3D Props

      Props with pushed proportions and clean color blocking that support the scene's mood — light on the budget, consistent across the set.

      Stylized 3D Characters

      Casual and stylized characters with strong shape language — proportions and palettes tuned to the project's art bible, optimized for mobile and PC alike

      Stylized 3D Environments

      Worlds built on shape and color rather than surface noise — modular, light to render, coherent from the first tile to the last.

      Stylized Casual Game UX & UI

      Interface art for casual and mobile titles — juicy buttons, clear hierarchy, and flows that don't lose the player between screens.

      Stylized Concept Art

      Style exploration, characters and environment concepts that define an art direction — or extend yours without a seam.

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      Hand us
      your game

      Nasty Rodent is a game art outsourcing studio that sinks its teeth into projects of any scale — from scrappy indie builds to full AAA worlds. We craft 3D characters, environments, weapons, props, concept art, and game UI/UX that power real gameplay and immersion. Ten years deep, 40+ artists strong, zero fluff. Bring us your game and get a free, no-pressure estimate tailored to your budget.

      We'll sink
      our teeth in

      What our clients say

      ANTON PARAMONOV Denys Kliuch
      star star star star star

      Join Customers

      star star star star star

      We've been working with Nasty Rodent since 2014 - and that says it all. On the Skies project, they delivered an entire 4 km² location with full content: props, buildings, NPCs, mobs. They took the task and just got it done. High quality, on time, no fuss. This is a studio you can trust.

      ANTON PARAMONOV

      ANTON PARAMONOV

      FOUNDER GALAXY4GAMES

      LinkedIn

      03.03.2025

      star star star star star

      Nasty Rodent supported our large-scale game art production with 15+ specialists across props, characters, environments, weapons, concept art, and vehicles. They also helped structure pipelines, managed art direction, and coordinated the art team. A well-organized, reliable production partner with strong execution and clear communication.

      Denys Kliuch

      Denys Kliuch

      Whimsy Games / CEO

      LinkedIn

      01.06.2026

      FAQ: Working With Our Portfolio

      Can I see work similar to my game before we start?

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      Direct Answer: Yes. Tell us your genre, style and platform, and we'll assemble a targeted selection from our portfolio — including work we can't publish publicly due to NDAs. For most requests we send a tailored mini-portfolio within two business days.

      Elaboration: what to include in your request — genre and camera; art style references; target platform and engine; the asset types you need first.

      Is everything in this portfolio your own work?

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      Direct Answer: Yes. Every asset shown here was produced by our team — either for client projects, with permission to display, or as internal production pieces. Cases from shipped titles state exactly what our studio contributed.

      What does "production-ready" mean in your portfolio?

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      Direct Answer: Every asset is built the way a game build needs it: clean topology, agreed poly budgets, non-overlapping UVs, PBR textures, LODs and collision — verified in-engine, not just rendered for a beauty shot.

      Can you match the art style of our existing game?

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      Direct Answer: Yes — style matching is a core part of our production. We work from your art bible or existing assets, produce a calibration asset first, and iterate until it sits in your build seamlessly before scaling the batch.

      Do you take on both single assets and full production?

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      Direct Answer: Both. Studios come to us for anything from a dozen props to multi-year production support with a dedicated team. The engagement model — project-based, ongoing support or outstaffing — is agreed at the brief.

      How do I get an estimate based on what I've seen here?

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      Direct Answer: Send a short brief through the form below — references, asset list, style, engine and timeline if you have them. We reply within 1–2 business days with questions or a first estimate. No budget yet? A rough scope is enough to start.

      Not sure where to start
      or worried about
      the estimate?

      No pressure. Send a rough idea, a mood board, or a half-finished brief — whatever you have. We'll come back within 1–2 business days with a free consultation and a flexible estimate tailored to your budget and goals.

        Your name* Work email *
        Phone / WhatsApp Company / Website
        Tell us about your project*
        Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
        * Required fields
        We usually reply within 1–2 business days
        • Transparent pricing
        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles