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Weapons, vehicles and characters for games where players notice every detail. Already shipped in four shooters on Unreal Engine.
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01 · THE GENRE
First-person shooters where realism, teamwork and the weapon in your hands decide the fight. Players plan, communicate and read the battlefield, and they judge every gun, uniform and vehicle up close.
ART THE GENRE NEEDS: WEAPONS · ATTACHMENTS · VEHICLES · OPERATORS & GEAR · ENVIRONMENTS · SKINS
SUBGENRE 01
Big maps, squads and vehicles, 50–100 players, authentic hardware.
On the market: Arma · Hell Let Loose
SUBGENRE 02
Close quarters, slow and lethal. Operators and gear seen up close.
On the market: Rainbow Six Siege
SUBGENRE 03
Squads against hordes of AI enemies. Readable enemies, big battles.
On the market: Helldivers 2 · World War Z
SUBGENRE 04
Futuristic weapons and armor that still feel physical.
On the market: Titanfall · Destiny
02 · PLATFORMS
Tactical shooters launch on PC first and reach consoles later, often with cross-play. Our art is built for both from day one.
Launches first. Early access, mods, highest detail.
OUR SHOOTERS
Squad · La Quimera
Console release later. Fixed memory, certification.
OUR SHOOTERS
Starship Troopers · Ready or Not
PC and consoles in one match, equal quality.
OUR SHOOTERS
Ready or Not
03 · ENGINE
Unity or your own engine? Same pipeline, different export: URP / HDRP materials, prefabs and LOD Groups instead of Nanite and UCX collision.
READY OR NOT UE5 · STARSHIP TROOPERS UE5 · SQUAD UE 5.5 · LA QUIMERA UE4
04 · BY STUDIO
Shooters with our art come from independent AA studios, their publishers and game-dev partners who bring us in for the art.
| TYPE | WHO THEY ARE | OUR CLIENTS | WHAT WE GIVE THEM | |
|---|---|---|---|---|
| INDEPENDENT AA STUDIOS | 50–300 people, own IP | Offworld · VOID · Reburn | AAA-level art on an AA budget | |
| PUBLISHERS | Fund the release, own ports | Knights Peak | Dates hit on every platform | |
| GAME-DEV PARTNERS | Build games for their clients | Whimsy Games | White-label art under NDA |
05 · HOW WE WORK
Pick the model that fits your production. The same team works directly, as a white-label subcontractor, inside your pipeline or after launch.
You order assets from us directly.
EXAMPLE: Squad · RoN · ST:E
We work for the studio that builds your game. Our art ships under their brand, under NDA.
EXAMPLE: Wild Rage for Whimsy Games
Our artists join your team inside your pipeline.
EXAMPLE: Outstaffing
New skins and assets every update.
EXAMPLE: Squad · La Quimera
06 · CASES
Four released shooters. Each one has its own case page with the full story.
Offworld Industries · PC · Unreal Engine 5.5. Realistic military vehicles, weapons and skins for a 100-player tactical shooter.
READ THE CASE
VOID Interactive · PC + PS5 / Xbox · Unreal Engine 5. Operators and weapons seen up close in close-quarters combat.
READ THE CASE
Offworld Industries · PC + PS5 / Xbox · Unreal Engine 5. Sci-fi creatures and battle props for 16-player co-op.
READ THE CASE
Reburn · PC · Unreal Engine 4. Futuristic weapons, characters and skin concepts.
READ THE CASE
Planning
a shooter?
No pressure — just send us your idea or a rough brief, and we’ll get back with a free consultation and flexible estimate tailored to your budget and goals.