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The undead characters, including the armored Zombie King and the survivor in a biohazard suit, were produced for Wild Rage. The soldier, pilot, robot and creature pieces are internal production studies or work shown without a title under NDA. We have also delivered characters and creatures for Mutant Year Zero: Road to Eden.
No - the 3-point turnaround is a presentation format. Delivery is the game asset: a mesh with animation-ready topology, PBR texture sets, LODs, and a rig on your skeleton when rigging is in scope, checked in Unreal Engine or Unity before hand-off.
Yes. The mutated wolf, the insectoid alien and the two alien predators in the gallery are creature work: organic sculpting, retopology for deformation and texturing for skin, chitin and fur. For Mutant Year Zero: Road to Eden the team delivered both characters and creatures.
Rigging is part of our character service. For Wild Rage we delivered rigged characters; for other pieces the rig depends on what the project ordered. Ask about a specific character and we will tell you what exists - base skeleton, facial setup, or mesh only.
Yes. A cast starts with one calibration character that fixes proportions, material standards and level of detail; the rest of the line follows it, often with modular gear so outfits and equipment can be swapped. Wild Rage was produced this way as a complete character line.
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