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The Kozak-2M1 and BTR-4 armored vehicles, the UH-1H Huey helicopter, the F-16 and the camouflaged armored fighting vehicle are production assets for Squad. The civilian cars and interiors are internal studies; aircraft for Starship Troopers: Extermination and vehicles for Corruption 2029 are covered on their case pages
Yes. The car interior in the gallery - dashboard, steering wheel, seats - shows the level of detail we build when the camera goes inside. For military vehicles, interiors are scoped to what the player sees: a driver's position, a gunner's view or a full crew compartment.
Where the project needs it, yes. Rotors, wheels, hatches, control surfaces and turrets are modelled as separate meshes with correct pivots so your team can rig and animate them. A static background aircraft is built lighter - the scope is agreed before modelling starts.
Yes. Damage states and destruction variants are part of vehicle production when the game calls for them - from a damaged texture set to separate wreck meshes. They are planned with the base model so panel splits and materials line up.
Yes. Every military vehicle in this gallery is a specific real type built from technical reference - dimensions, panel lines, equipment. Decisions on manufacturer markings and branding are agreed with you at the brief, since they depend on your project's licensing position.
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the estimate?
No pressure - just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.