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The viking longhouse location and the viking house and tent kits belong to the same production line as Bubble Quest of Vikings, for which the team delivered 2D environments. Wave Master received 2D environments; Wild Rage, 3D environments. The zoo, castle, circus and underwater levels are casual mobile level art shown without a title.
Both, depending on the game. Top-down casual levels like the zoo, castle and circus are delivered as complete composed screens with layered backgrounds. Kits - the conifer set, viking houses, rocks and vegetation - are delivered as separate assets with variants so your level designers assemble new screens themselves.
Both. 2D environments suit match-3, idle and many casual genres and were delivered for Wave Master and Bubble Quest of Vikings; 3D environments were delivered for Wild Rage, a PC MMORPG. The brief decides the pipeline; the visual language - shape-driven, clean color blocking - carries across both.
With a style sheet and a calibration level. Palette per biome, outline and shading rules, light direction and prop scale are fixed on the first approved screen, and every later level is checked against it. That is how a zoo, a castle and an underwater level can belong to the same game.
Yes. Send a blockout, a sketch or even a list of what the level must contain, plus two or three of your existing screens. We return a composed level in your style for review, iterate on layout and readability, and then produce the remaining levels in batches.
Not sure where to start
or worried about
the estimate?
No pressure - just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.