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Our environment team has shipped work on Ready or Not (environment development), Starship Troopers: Extermination (environment assets and location development), Mutant Year Zero: Road to Eden and Miasma Chronicles (environment assets). Some pieces in the gallery are internal production studies; those are not tied to a client title.
Both. Modular kits, foliage and debris are delivered as asset sets your level artists assemble. Where level art is in scope, we deliver the assembled scene - placed, dressed and lit for review - so the location reaches your build as a playable space rather than a folder of parts.
Realistic environments in this gallery are checked in-engine before delivery, most often in Unreal Engine 5, with Unity used where the project runs on it. Engine choice comes from your project, not from us - kits are built to the grid, scale and material setup your engine and target platform require.
Yes. The gallery covers post-apocalyptic streets, modern interiors and sci-fi facilities because that is what recent projects needed. A new setting starts with reference and a blockout, then a hero asset that sets material and detail standards, and only then the full kit - the same sequence regardless of theme.
Yes. Ask for a specific piece and we will send wireframes, texture sheets and in-engine screenshots, plus the poly and texture budget it was built to. For client work we share only what the project's NDA allows; internal studies can be shown in full.
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No pressure - just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.