Your name* Work email *
    Phone / WhatsApp Company / Website
    Tell us about your project*
    Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
    * Required fields
    ⊙We usually reply within 1–2 business days

    Thank you!

    Your request has been sent.

    We'll review your request and get back to you within 1–2 business days.

      How did you find us?
      Optional
      This helps us improve our outreach.

      Thanks for the feedback!

      We appreciate you helping us improve.

      Squad tactical shooter soldiers in combat
      SOLUTIONS · TACTICAL & FPS SHOOTERSSOLUTIONS · TACTICAL & FPS

      SHOOTER ART THAT
      HOLDS UP UNDER FIRE.

      Weapons, vehicles and characters for games where players notice every detail. Already shipped in four shooters on Unreal Engine.

      Request a quote
      MISSION: SHOOTER ART 4 RELEASED SHOOTERS
      Ready or Not operator with rifle

      01 · THE GENRE

      4 RELEASED SHOOTERS

      TACTICAL & FPS
      SHOOTERS

      First-person shooters where realism, teamwork and the weapon in your hands decide the fight. Players plan, communicate and read the battlefield, and they judge every gun, uniform and vehicle up close.

      ART THE GENRE NEEDS: WEAPONS · ATTACHMENTS · VEHICLES · OPERATORS & GEAR · ENVIRONMENTS · SKINS

      SUBGENRE 01

      MILSIM · LARGE-SCALE

      Big maps, squads and vehicles, 50–100 players, authentic hardware.

      On the market: Arma · Hell Let Loose

      SUBGENRE 02

      TACTICAL CQB

      Close quarters, slow and lethal. Operators and gear seen up close.

      On the market: Rainbow Six Siege

      SUBGENRE 03

      CO-OP PvE

      Squads against hordes of AI enemies. Readable enemies, big battles.

      On the market: Helldivers 2 · World War Z

      SUBGENRE 04

      SCI-FI FPS

      Futuristic weapons and armor that still feel physical.

      On the market: Titanfall · Destiny

      02 · PLATFORMS

      WHERE SHOOTERS SHIP

      Tactical shooters launch on PC first and reach consoles later, often with cross-play. Our art is built for both from day one.

      steam

      PC & STEAM

      Launches first. Early access, mods, highest detail.

      OUR SHOOTERS

      Squad · La Quimera

      ps xbox

      PS5 · XBOX SERIES

      Console release later. Fixed memory, certification.

      OUR SHOOTERS

      Starship Troopers · Ready or Not

      steam ps xbox

      CROSS-PLAY

      PC and consoles in one match, equal quality.

      OUR SHOOTERS

      Ready or Not

      Starship Troopers: Extermination troopers fighting bugs

      03 · ENGINE

      UNREAL ENGINE

      4 of 4shooters with our art
      are Unreal projects
      3of them already
      run on UE5
      1on UE4
      (La Quimera)

      Unity or your own engine? Same pipeline, different export: URP / HDRP materials, prefabs and LOD Groups instead of Nanite and UCX collision.

      READY OR NOT UE5 · STARSHIP TROOPERS UE5 · SQUAD UE 5.5 · LA QUIMERA UE4

      04 · BY STUDIO

      WHO WE BUILD SHOOTERS FOR

      Shooters with our art come from independent AA studios, their publishers and game-dev partners who bring us in for the art.

      TYPE WHO THEY ARE OUR CLIENTS WHAT WE GIVE THEM
      INDEPENDENT AA STUDIOS 50–300 people, own IP Offworld · VOID · Reburn AAA-level art on an AA budget
      PUBLISHERS Fund the release, own ports Knights Peak Dates hit on every platform
      GAME-DEV PARTNERS Build games for their clients Whimsy Games White-label art under NDA

      05 · HOW WE WORK

      DIRECT, SUBCONTRACT
      OR PART OF YOUR TEAM

      Pick the model that fits your production. The same team works directly, as a white-label subcontractor, inside your pipeline or after launch.

      01

      DIRECT OUTSOURCING

      You order assets from us directly.

      EXAMPLE: Squad · RoN · ST:E

      02

      SUBCONTRACT (WHITE-LABEL)

      We work for the studio that builds your game. Our art ships under their brand, under NDA.

      EXAMPLE: Wild Rage for Whimsy Games

      03

      TEAM EXTENSION

      Our artists join your team inside your pipeline.

      EXAMPLE: Outstaffing

      04

      LIVE-OPS

      New skins and assets every update.

      EXAMPLE: Squad · La Quimera

      06 · CASES

      SHOOTERS WITH OUR ART

      Four released shooters. Each one has its own case page with the full story.

      Squad game art
      CASE 01
      01

      SQUAD

      Offworld Industries · PC · Unreal Engine 5.5. Realistic military vehicles, weapons and skins for a 100-player tactical shooter.

      VEHICLES · WEAPONS · SKINS READ THE CASE
      Ready Or Not game art
      CASE 02
      02

      READY OR NOT

      VOID Interactive · PC + PS5 / Xbox · Unreal Engine 5. Operators and weapons seen up close in close-quarters combat.

      CHARACTERS · WEAPONS READ THE CASE
      Starship Troopers: Extermination game art
      CASE 03
      03

      STARSHIP TROOPERS: EXTERMINATION

      Offworld Industries · PC + PS5 / Xbox · Unreal Engine 5. Sci-fi creatures and battle props for 16-player co-op.

      CREATURES · PROPS READ THE CASE
      La Quimera game art
      CASE 04
      04

      LA QUIMERA

      Reburn · PC · Unreal Engine 4. Futuristic weapons, characters and skin concepts.

      SCI-FI WEAPONS · CHARACTERS READ THE CASE

      FAQ: Shooter Art

      Can you model real military weapons and vehicles?

      arrow
      Direct Answer: Yes. We work from real photos and dimensions, and you approve the reference board before modeling starts.

      Do you work in Unreal Engine?

      arrow
      Direct Answer: Yes. All four shooters on this page are Unreal projects. We deliver files ready for your engine setup and naming rules.

      Can you match the style of our existing assets?

      arrow
      Direct Answer: Yes. We study your current assets and style guide first and build to the same level of detail.

      Can we start with one test asset?

      arrow
      Direct Answer: Yes. A single weapon or prop is a good way to check quality and communication before a bigger order.

      Can you support us after launch with skins and new content?

      arrow
      Direct Answer: Yes. We work in batches per update, as we do on Squad and La Quimera.

      How do I get an estimate for my shooter?

      arrow
      Direct Answer: Send a weapon or vehicle list, references and your target platform through the form below. We reply within 1–2 business days.

      Planning
      a shooter?

      No pressure — just send us your idea or a rough brief, and we’ll get back with a free consultation and flexible estimate tailored to your budget and goals.

        Your name* Work email *
        Phone / WhatsApp Company / Website
        Tell us about your project*
        Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
        * Required fields
        ⊙We usually reply within 1–2 business days
        • Transparent pricing
        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles