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      Game Art
      OutsourcingServices

      7 art disciplines, one production partner. Mid-core to AAA, PC/console/mobile.

      10+
      Shipped Projects
      30+
      Happy clients
      10+
      Years on Market

      3D Environment

      Crafting Immersive 3D Worlds for Your Game

      We build immersive 3D environments that set the tone and mood of your game.

      arrow

      CONCEPT ART & 2D

      Crafting Striking Concept Art for Your Game

      We design visual foundations with concept art and polished 2D assets.

      arrow

      3D Weapons

      Crafting High-Quality 3D Weapons for Your Game

      From melee to sci-fi blasters — we craft detailed and functional weapon models with proper topology, textures, and LODs for all game types and platforms.

      arrow

      3D Environment

      Crafting Immersive 3D Worlds for Your Game

      We build immersive 3D environments that set the tone and mood of your game.

      arrow

      CONCEPT ART & 2D

      Crafting Striking Concept Art for Your Game

      We design visual foundations with concept art and polished 2D assets.

      arrow

      3D Weapons

      Crafting High-Quality 3D Weapons for Your Game

      From melee to sci-fi blasters — we craft detailed and functional weapon models with proper topology, textures, and LODs for all game types and platforms.

      arrow
      AAA
      Indie
      F2P
      Tactical FPS
      Survival
      Casual

      Our Services

      3D Characters
      3D Characters

      Service 01 / 07

      3D Characters

      Game-ready hero characters, NPCs, and creatures — built to hold up in a beauty shot and survive a performance budget on your target platform.

      • Clean Topology
      • UV Mapping
      • Rigging
      • PBR Textures
      Explore 3D Characters
      3D Environment

      Service 02 / 07

      3D Environment

      Levels, architecture, and lighting-ready environment kits, from realistic city blocks to stylized low-poly worlds — matched to your art bible.

      • Blockout
      • Lighting-ready
      • PBR Textures
      • LODs
      Explore 3D Environment
      3D PROPS

      Service 03 / 07

      3D PROPS

      Set-dressing and interactive props at any fidelity tier — mid-poly filler to hero-detail assets that carry a close-up camera.

      • Clean Topology
      • PBR Textures
      • Texture Baking
      • LODs
      Explore 3D PROPS
      3D VEHICLES

      Service 04 / 07

      3D VEHICLES

      Ground, air, and sea vehicles with damage states and game-ready rigs, built for driving, flight, or combat mechanics — not just a turntable render.

      • Hard-surface
      • PBR Textures
      • UV Layout
      • LODs
      Explore 3D VEHICLES
      3D Weapons

      Service 05 / 07

      3D Weapons

      Firearms, melee, and sci-fi/fantasy weapon sets with attachment systems and animation-ready rigs, tuned to your engine’s performance targets.

      • Firearms & Melee
      • Retopology
      • PBR Textures
      • FP / TP Ready
      Explore 3D Weapons
      CONCEPT ART
      CONCEPT ART

      Service 06 / 07

      CONCEPT ART

      Key art, character, environment and prop concepts, mood boards, and style guides — the reference layer that keeps a multi-artist pipeline consistent.

      • Character Concepts
      • Environment Concepts
      • Mood Boards
      • Concept
      Explore CONCEPT ART
      UX\UI

      Service 07 / 07

      UX\UI

      HUD, menu systems, and diegetic / non-diegetic interface design, built for readability under real gameplay conditions, not just a static mockup.

      • HUD
      • Menus
      • Wireframes
      • User Flows
      Explore UX\UI

      Reviews from our satisfied customers

      ANTON PARAMONOV Denys Kliuch
      star star star star star

      Join Customers

      star star star star star

      We've been working with Nasty Rodent since 2014 - and that says it all. On the Skies project, they delivered an entire 4 km² location with full content: props, buildings, NPCs, mobs. They took the task and just got it done. High quality, on time, no fuss. This is a studio you can trust.

      ANTON PARAMONOV

      ANTON PARAMONOV

      FOUNDER GALAXY4GAMES

      LinkedIn

      03.03.2025

      star star star star star

      Nasty Rodent supported our large-scale game art production with 15+ specialists across props, characters, environments, weapons, concept art, and vehicles. They also helped structure pipelines, managed art direction, and coordinated the art team. A well-organized, reliable production partner with strong execution and clear communication.

      Denys Kliuch

      Denys Kliuch

      Whimsy Games / CEO

      LinkedIn

      01.06.2026

      The stack of technologies we use

      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon
      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon
      Adobe Photoshop logo icon, grayscale Ps symbol
      Unity game engine logo and typography
      Python programming language logo, grayscale
      Plasticity CAD modeling software logo
      C# (C Sharp) programming language logo
      Marmoset Toolbag software official logo with monkey head
      Autodesk 3ds Max software official logo
      Autodesk Maya official software logo icon

      HOW WE CAN
      WORK TOGETHER

      We structure production around your pipeline, not ours.

      Three models — pick what fits your current stage.

      • [ 01 ]

        PROJECT-BASED

        • Fixed scope, defined deliverables, milestone payments.
        • You know what you're getting, when, and at what cost.
        • Clean start, clean close.
        • Estimate scope: initial timeline, budget, and ETA.
        Best for
        Fixed scope, defined deliverables, milestone payments.
      • [ 02 ]

        ONGOING SUPPORT

        • Monthly capacity allocated to your project.
        • Volume scales with your production schedule.
        • One team, consistent output, no re-onboarding between batches.
        Best for
        Studios that need a reliable art pipeline extension across multiple milestones or a full production cycle.
      • [ 03 ]

        OUTSTAFFING

        • Our artists work inside your pipeline, under your art direction.
        • You manage the process; we provide the capacity and the skill.
        Best for
        Studios with strong internal art direction that need extra headcount without the overhead of full-time hiring.

      Our partners

      Common
      questions

      How much does game art outsourcing cost?

      arrow
      It depends on scope, asset complexity, and delivery format. We provide a detailed estimate after reviewing your brief — no generic rate cards. Project-based, milestone, and monthly retainer structures are all available. The fastest way to get a number is to share your brief and we'll respond within 48 hours.

      Do you work with Unreal Engine 5 pipelines?

      arrow
      Yes. UE5 is our primary real-time environment. We deliver Nanite-compatible geometry, Lumen-ready lighting setups, and assets tested inside UE5 before handoff. No re-export cycles on your side.

      What does your NDA and IP policy look like?

      arrow
      We sign NDAs before any project discussion. Full IP transfer is standard on project completion — assets belong to you, not to us. We work with your legal templates or provide our standard MSA.

      How do you maintain style consistency across large asset batches?

      arrow
      We use your style guide and art bible as the primary reference. Every batch goes through an internal art review by the lead artist before you see it. Style drift is caught at the QA stage — not after full delivery.

      What file formats and delivery standards do you use?

      arrow
      We deliver in the format your pipeline requires: FBX, OBJ, UASSET, or engine-specific packages. Files are named, organized, and documented per your naming convention — or ours if you don't have one.

      Can you support an ongoing production, not just a single project?

      arrow
      Yes. We offer monthly capacity allocation for studios that need a consistent art pipeline extension. Same team, same lead, same QA process — across as many milestones as your production requires.

      How quickly can you start after we sign the contract?

      arrow
      Onboarding typically takes one to two weeks: brief review, team assignment, milestone structure setup, and first batch kickoff. For urgent production needs, contact us directly and we'll assess current availability.

        Not sure where to start
        or worried about the estimate?

        No pressure — just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.

        Your name* Work email *
        Phone / WhatsApp Company / Website
        Tell us about your project*
        Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
        * Required fields
        We usually reply within 1–2 business days
        • Transparent pricing
        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles