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7 art disciplines, one production partner. Mid-core to AAA, PC/console/mobile.
Service 01 / 07
Firearms, melee, and sci-fi/fantasy weapon sets with attachment systems and animation-ready rigs, tuned to your engine’s performance targets.
Service 02 / 07
Game-ready hero characters, NPCs, and creatures — built to hold up in a beauty shot and survive a performance budget on your target platform.
Service 03 / 07
Levels, architecture, and lighting-ready environment kits, from realistic city blocks to stylized low-poly worlds — matched to your art bible.
Service 04 / 07
Set-dressing and interactive props at any fidelity tier — mid-poly filler to hero-detail assets that carry a close-up camera.
Service 05 / 07
Game-ready hero characters, NPCs, and creatures — built to hold up in a beauty shot and survive a performance budget on your target platform.
Service 06 / 07
Game-ready hero characters, NPCs, and creatures — built to hold up in a beauty shot and survive a performance budget on your target platform.
Service 07 / 07
Game-ready hero characters, NPCs, and creatures — built to hold up in a beauty shot and survive a performance budget on your target platform.
Join Customers
We structure production around your pipeline, not ours.
Three models — pick what fits your current stage.
PROJECT-BASED
ONGOING SUPPORT
OUTSTAFFING
It depends on scope, asset complexity, and delivery format. We provide a detailed estimate after reviewing your brief — no generic rate cards. Project-based, milestone, and monthly retainer structures are all available. The fastest way to get a number is to share your brief and we'll respond within 48 hours.
Yes. UE5 is our primary real-time environment. We deliver Nanite-compatible geometry, Lumen-ready lighting setups, and assets tested inside UE5 before handoff. No re-export cycles on your side.
We sign NDAs before any project discussion. Full IP transfer is standard on project completion — assets belong to you, not to us. We work with your legal templates or provide our standard MSA.
We use your style guide and art bible as the primary reference. Every batch goes through an internal art review by the lead artist before you see it. Style drift is caught at the QA stage — not after full delivery.
We deliver in the format your pipeline requires: FBX, OBJ, UASSET, or engine-specific packages. Files are named, organized, and documented per your naming convention — or ours if you don't have one.
Yes. We offer monthly capacity allocation for studios that need a consistent art pipeline extension. Same team, same lead, same QA process — across as many milestones as your production requires.
Onboarding typically takes one to two weeks: brief review, team assignment, milestone structure setup, and first batch kickoff. For urgent production needs, contact us directly and we'll assess current availability.
Not sure where to start
or worried about
the estimate?
No pressure — just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.