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    or worried about the estimate?

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      We create visuals that power your game

      about us

      Our team delivered a full set of production-ready assets for real-time performance: stylized 3D characters, a modular environment kit, unique weapons and props, and a mobile-ready UI/UX.

      Portfolio
      10+
      Shipped Projects
      30+
      Happy clients
      10+
      Years on Market
      nasty-rodent-leon-02

      From concept art and 3D modeling to game animation and UI — we deliver assets that power gameplay, storytelling, and immersion.

      Reviews from our satisfied customers

      ANTON PARAMONOV Denys Kliuch
      star star star star star

      Join Customers

      star star star star star

      We've been working with Nasty Rodent since 2014 - and that says it all. On the Skies project, they delivered an entire 4 km² location with full content: props, buildings, NPCs, mobs. They took the task and just got it done. High quality, on time, no fuss. This is a studio you can trust.

      ANTON PARAMONOV

      ANTON PARAMONOV

      FOUNDER GALAXY4GAMES

      LinkedIn

      03.03.2025

      star star star star star

      Nasty Rodent supported our large-scale game art production with 15+ specialists across props, characters, environments, weapons, concept art, and vehicles. They also helped structure pipelines, managed art direction, and coordinated the art team. A well-organized, reliable production partner with strong execution and clear communication.

      Denys Kliuch

      Denys Kliuch

      Whimsy Games / CEO

      LinkedIn

      01.06.2026

      WHY STUDIOS
      WORK WITH US

      These are the things that matter when production has to work across milestones — not just in the pitch deck.

      [ 01 ]
      EU-based legal entity

      Nasty Rodent OÜ, Tallinn, Estonia. EU jurisdiction, standard NDA/MSA structure, SEPA invoicing. No legal friction, no timezone gaps with European studios.

      [ 02 ]
      Full-cycle in one studio

      From concept sketch to engine-ready asset — no handoffs between vendors, no style drift between production phases.

      [ 03 ]
      All-style expertise

      Stylized 2D illustration to hyper-realistic 3D — we adapt to your project's genre and visual target. Portfolio spans mobile, PC, console, and VR games.

      [ 04 ]
      Milestone delivery

      Content batches with defined acceptance criteria per milestone. You see progress at every gate — delivered to spec and on schedule, not after everything is done.

      [ 05 ]
      Dedicated PM support

      Every project has a dedicated PM on our side — one point of contact for status, revisions, and escalations. Full transparency at every stage, not a shared inbox.

      [ 06 ]
      UE5-native pipeline

      Our team works natively in Unreal Engine 5: Nanite geometry, Lumen-ready lighting, Chaos-compatible assets. No re-export cycles, no shader surprises.

      [ 07 ]
      Scalable
      capacity

      One hero asset or a full location batch — same team, same quality control. We scale to your production schedule, not the other way around.

      [ 08 ]
      Cross-timezone collaboration

      Working hours that overlap with European and global studios. Async-friendly process and fast feedback turnaround — no waiting a full day for a reply.

      Security & Compliance

      We take your data and IP seriously. Our studio is covered by international liability insurance and operates under a certified information security system - ensuring full compliance with industry standards and NDA requirements.

      We also perform continuous infrastructure monitoring to ensure maximum data security, uptime, and stable access throughout the production process.

      Concept art of a PMC operator in tactical gear, headset and face mask
      High-detail 3D render of fighter jet cockpit and fuselage in flight
      Start gnawing
      plane1 plane2

      Hand us
      your game

      Nasty Rodent is a game art outsourcing studio that sinks its teeth into projects of any scale — from scrappy indie builds to full AAA worlds. We craft 3D characters, environments, weapons, props, concept art, and game UI/UX that power real gameplay and immersion. Ten years deep, 40+ artists strong, zero fluff. Bring us your game and get a free, no-pressure estimate tailored to your budget.

      We'll sink
      our teeth in
      • In Our Team

        Our team brings together top-tier talent in game art outsourcing, uniting experience, passion, and technical mastery. As a leading game art outsource studio, we cover every stage of production — from concept to fully animated, optimized assets.

      • Art Director

        Leads the creative vision and maintains consistency across all visuals. With deep expertise in 3D environments and character design, our Art Director ensures every project meets top industry standards.

      • Project Manager

        Oversees each phase of production, connecting clients and the team. With strong experience in game art outsourcing, they keep your project on track and within budget.

      • Lead 3D Artist

        Supervises 3D character design, environment modeling, and asset optimization — guiding artists and ensuring world-class visual quality.

      • Concept Artist

        Transforms ideas into clear visual direction. Develops sketches and moodboards for characters and environments, defining the game’s visual identity.

      • Technical Artist

        Bridges art and technology. Responsible for shaders, scene optimization, and technical integration - ensuring stable performance and high visual quality.

      • 3D Character Designer

        Designs stylized and realistic 3D characters - from humans and creatures to mascots and horror figures - optimized for animation and gameplay.

      HOW WE CAN
      WORK TOGETHER

      We structure production around your pipeline, not ours.

      Three models — pick what fits your current stage.

      • [ 01 ]

        PROJECT-BASED

        • Fixed scope, defined deliverables, milestone payments.
        • You know what you're getting, when, and at what cost.
        • Clean start, clean close.
        • Estimate scope: initial timeline, budget, and ETA.
        Best for
        Fixed scope, defined deliverables, milestone payments.
      • [ 02 ]

        ONGOING SUPPORT

        • Monthly capacity allocated to your project.
        • Volume scales with your production schedule.
        • One team, consistent output, no re-onboarding between batches.
        Best for
        Studios that need a reliable art pipeline extension across multiple milestones or a full production cycle.
      • [ 03 ]

        OUTSTAFFING

        • Our artists work inside your pipeline, under your art direction.
        • You manage the process; we provide the capacity and the skill.
        Best for
        Studios with strong internal art direction that need extra headcount without the overhead of full-time hiring.

      Common
      questions

      How much does game art outsourcing cost?

      arrow
      It depends on scope, asset complexity, and delivery format. We provide a detailed estimate after reviewing your brief — no generic rate cards. Project-based, milestone, and monthly retainer structures are all available. The fastest way to get a number is to share your brief and we'll respond within 48 hours.

      Do you work with Unreal Engine 5 pipelines?

      arrow
      Yes. UE5 is our primary real-time environment. We deliver Nanite-compatible geometry, Lumen-ready lighting setups, and assets tested inside UE5 before handoff. No re-export cycles on your side.

      What does your NDA and IP policy look like?

      arrow
      We sign NDAs before any project discussion. Full IP transfer is standard on project completion — assets belong to you, not to us. We work with your legal templates or provide our standard MSA.

      How do you maintain style consistency across large asset batches?

      arrow
      We use your style guide and art bible as the primary reference. Every batch goes through an internal art review by the lead artist before you see it. Style drift is caught at the QA stage — not after full delivery.

      What file formats and delivery standards do you use?

      arrow
      We deliver in the format your pipeline requires: FBX, OBJ, UASSET, or engine-specific packages. Files are named, organized, and documented per your naming convention — or ours if you don't have one.

      Can you support an ongoing production, not just a single project?

      arrow
      Yes. We offer monthly capacity allocation for studios that need a consistent art pipeline extension. Same team, same lead, same QA process — across as many milestones as your production requires.

      How quickly can you start after we sign the contract?

      arrow
      Onboarding typically takes one to two weeks: brief review, team assignment, milestone structure setup, and first batch kickoff. For urgent production needs, contact us directly and we'll assess current availability.

        Not sure where to start
        or worried about the estimate?

        No pressure — just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.

        Your name* Work email *
        Phone / WhatsApp Company / Website
        Tell us about your project*
        Asset type, style, scope, deadline, engine, references — anything that helps us prepare an estimate.
        * Required fields
        We usually reply within 1–2 business days
        • Transparent pricing
        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles