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The viking-themed sets - wells, benches, totems, garden beds - belong to the same production line as our work on Bubble Quest of Vikings, for which the team delivered 2D props and environments. Wave Master received 2D props as well; Wild Rage received 3D props. Other bundles are studio sets.
Both appear on this page. Casual and match-3 titles often use 2D props rendered as sprites; MMORPG and 3D casual games use low-poly stylized meshes. For Wave Master and Bubble Quest of Vikings we delivered 2D props; for Wild Rage, 3D. The brief decides which pipeline a set goes through.
Each bundle starts from a style sheet: outline weight, palette, proportion rules and light direction. The first three to five props are approved as the calibration set, and every later object is checked against them, so a coral, a bench and a cauldron from the same game look like they were made on the same day.
Yes. Send a handful of your current props and the art bible if one exists; we produce a matching calibration prop, iterate until it sits in your build without standing out, and then scale the batch. This is the most common way casual studios start working with us.
Yes. Corals, plants, rocks and vegetation are produced as modular pieces with variants, so level designers can dress many screens from one kit. The underwater props collection in the gallery is one such kit: base shapes, color variants and scale options rather than one-off objects.
Not sure where to start
or worried about
the estimate?
No pressure - just send us your idea or a rough brief, and we'll get back with a free consultation and a flexible estimate tailored to your goals.