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      Viking captain character turnaround with a spyglass from Bubble Quest of Vikings – 3D character art by Nasty Rodent

      Roblox Game Art & Asset Production

      Art built to
      platform limits

      Characters, props and environments produced to your specifications and the platform's asset rules.

      stylized characters, props and UI/UX for two mobile games

      Request a Quote
      Mission: Roblox Game Art Request a Quote
      Wave Master "1+1" offer screens with coins, gems and chests – game UI design by Nasty Rodent for Banner Games

      01 · The Platform

      The Roblox Platform

      Roblox is a platform where creators build and publish 3D experiences, and a community of creators also makes avatar items and assets for others. Players open experiences on phones, consoles, desktops and VR headsets. For art, that means assets built to platform limits, in styles that stay readable across many devices.

      Roblox publishes its own asset specifications, so each project starts from the current rules and your style guide. Limits may change, and your team confirms the version that applies.

      Art for Roblox: characters · props · environments · concept art · UI/UX

      CONTEXT 01

      Strict Asset Budgets

      Roblox's general modeling specifications limit individual meshes to 20,000 triangles, while avatar assets follow their own category-specific requirements. Geometry must meet the platform's mesh and export rules, with additional limits for accessories and character assets.

      Art priority: efficient topology, clean silhouettes, textures that carry the detail

      Agreed at the brief: current platform limits, per-asset budgets

      CONTEXT 02

      Avatars and Accessories

      Rigid accessories attach to points on an avatar's body, and Roblox sets separate limits for them: up to 4,000 triangles, a single mesh, and textures of up to 2048 × 2048 for Marketplace items. Accessories are small, so shape and color have to read at a glance.

      Art priority: bold silhouettes, a clear color palette, consistent style across a set

      Agreed at the brief: item types and categories, which specification applies

      CONTEXT 03

      Many Devices, One Experience

      Roblox experiences run from mobile to console to desktop to VR, and Roblox notes that reducing memory use widens the audience, especially on mobile. Texture sizes, mesh counts and material choices all affect how heavy a scene is.

      Art priority: disciplined texture sizes, modular kits, reusable assets

      Agreed at the brief: target devices, budgets, shared assets

      CONTEXT 04

      Style Across a Community

      Roblox is full of creator content, so a consistent, recognizable style helps an experience or item set stand apart. A stable style guide keeps a growing asset library coherent.

      Art priority: a defined style, reusable assets, clear naming

      Our related work: stylized characters, props and UI on two mobile games (see Cases)

      Looking at the platform from the genre side?

      See our casual and puzzle game art.

      02 · Platforms

      Experiences, Marketplace and Creator Store

      Public documentation shows what the target looks like. Exact requirements for a project come from your team and the platform.

      gamepad

      Experiences

      Roblox Studio is the environment for building, scripting, testing and publishing experiences. Models, textures and animations created elsewhere are imported into it.

      pc

      Marketplace: Avatar Items

      The Marketplace covers items for a player's avatar, such as accessories and clothing. Publishing avatar items requires an eligible Roblox creator account and compliance with the platform's current verification, payment and moderation requirements. Marketplace submission remains the client's responsibility.

      web

      Creator Store: Assets for Builders

      The Creator Store is where creators publish and share assets such as models, audio and plugins that other creators use when building experiences.

      Chicken Bandit character turnaround from Bubble Quest of Vikings – 3D character art by Nasty Rodent for Whaleapp

      03 · Engine

      Specs and Delivery Scope

      20,000triangle limit per mesh in
      Roblox's general specifications
      4,000triangle limit for
      rigid accessories
      2stylized games
      with our art

      The platform tools are chosen by your team; we deliver to the specification sheet. For a Roblox project we agree it with your team: the current platform limits, per-asset budgets, texture sizes, file formats, naming and file structure. We produce assets to that sheet and organize the source files for handoff.

      Deliverables for Roblox

      Possible scope, confirmed at the brief:

      Deliverable Detail
      Low-poly 3D models Characters, props and environment pieces within the triangle budgets you set
      UV layouts and textures Textures sized to the platform's rules, with one material per mesh where required
      Rigged characters and accessories Models prepared for your rig and attachment setup
      Concept art and style guide Look development before production starts
      UI and icon art Interface elements and item icons
      Source files and handoff Organized, named, editable files
      Task Who does it
      Asset production: models, textures, concept art, UI Nasty Rodent
      Specification sheet: limits, budgets, formats, naming Agreed with your team at the brief
      Organized source files and handoff Nasty Rodent
      Studio import, scripting, experience building, publishing Your team; not part of our services
      Marketplace submission through an eligible creator account, verification, moderation Your team and the platform
      Optimizing assets to Roblox limits, adapting existing assets Possible scope; not demonstrated by our cases, confirmed and scoped separately

      04 · Studios

      Who We Build Roblox Art For

      The right setup depends on what you are launching.

      Studio What you need Typical scope How we plug in
      Teams building a Roblox experience A style and an asset library planned around platform limits Possible scope: characters, props, environment kits, concept art to your specifications A dedicated team under our art director
      Teams launching avatar items A coherent set of items in one style Possible scope, a separate work type with its own specification: item concepts and models built to your style guide and art bible Confirmed at the brief
      Teams bringing an existing game or brand to Roblox Additional assets in the existing style New asset batches built to your style reference A long-term partner or Team Extension

      Scoping the art for your first playable slice

      05 · How We Work

      Direct or Part of Your Team

      Choose the model for where you are – it can change as the project does.

      01

      Direct Engagement

      You provide an agreed asset list – characters, props, environments or concept art – and our art director and project manager coordinate the production and delivery of those assets through the approved review stages.

      02

      Team Extension

      Our artists work within your pipeline and under your art direction – you run the process, we add the capacity and the skill.

      03

      Limits First

      Before production we agree the specification sheet described above, and production and handoff follow it. Studio import, scripting and publishing stay with your team.

      06 · Cases

      Related Experience With Our Art

      We have not published a project delivered for Roblox. The closest evidence is our work on two stylized mobile games.

      Bubble Quest of Vikings stylized Viking characters and village art by Nasty Rodent
      CASE 01
      01

      Bubble Quest of Vikings

      Concept art, 2D and 3D characters, rig, 2D props and environment, 2D and 3D animation, and UI/UX. A Roblox version is not documented.

      Concept art · characters · rig · animation · UI/UX View the Bubble Quest of Vikings case
      Wave Master mobile game event and shop UI by Nasty Rodent for Banner Games
      CASE 02
      02

      Wave Master

      UX/UI, 2D props, 2D environment and concept art. A Roblox version is not documented.

      UX/UI · 2D props · 2D environment · concept art View the Wave Master case

      07 · The Evidence

      What is confirmed and what we agree with you

      Topic Confirmed on our cases Agreed with you at the brief
      Stylized characters and rig Bubble Quest of Vikings Style, poly budget, rig setup
      Props and environments Bubble Quest of Vikings (2D), Wave Master (2D) Kit size, scale, limits
      Concept art and UI/UX Bubble Quest of Vikings, Wave Master Style guide, screen sizes
      Assets for Roblox experiences Not shown on these cases Platform limits and formats from your team
      Work within Roblox's asset limits, avatar items Not demonstrated by these projects Scope agreed separately
      Experience development, scripting, publishing Not part of our services Handled by your team

      FAQ's: Roblox Game Art

      What makes art for Roblox different?

      arrow
      Roblox publishes general modeling specifications, such as a 20,000-triangle limit per mesh, and separate requirements for avatar assets such as rigid accessories. Experiences run on many devices, so art has to stay within the limits and read clearly at small sizes. Your team confirms the current rules.

      Do you have a Roblox project in your portfolio?

      arrow
      Not yet. We have not published a project delivered for Roblox. The closest evidence is our work on Bubble Quest of Vikings and Wave Master, and a Roblox version of either is not documented.

      Do you build Roblox experiences or write scripts?

      arrow
      No. We produce game art, such as characters, props, environments, concept art and UI, and your team handles scripting, experience building and publishing. We deliver assets to your specification sheet and organize files for handoff.

      Who publishes avatar items to the Marketplace?

      arrow
      Your team handles Marketplace submission through an eligible creator account. We deliver the agreed models, textures and source files for your review and integration.

      Can existing game assets be reused on Roblox?

      arrow
      They can be a starting point, but triangle limits, material rules and device performance may call for adjusted assets. We agree which assets are shared and the limits for the platform at the brief.

      How do I get an estimate for a Roblox project?

      arrow
      Email sales@nastyrodent.com or use the form on this page. Include your asset list, item types and style reference. A spreadsheet of asset names is enough to begin; we reply with questions or a first estimate in 1–2 business days.

      Building for
      Roblox?

      Tell us about your experience or item set, your style and your content plan. We come back with questions and a draft scope in 1–2 business days.

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        ⊙We usually reply within 1–2 business days
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        • Honest feedback
        • No hidden costs - ever
        Military UAV drone 3D model with wing-mounted missiles