Blog - Page 4
Discover behind-the-scenes stories, expert tips, and the latest trends in game art production, design, and development.
Vendor Onboarding for Game Art Outsourcing: 8-Week Protocol That Prevents Milestone Slippage
The signed contract is not the end of the procurement job. It is the beginning of the part that actually determines whether the engagement succeeds. Most game art outsourcing failures do not originate in the vendor’s skill level. They originate in a two-to-three week window after the MSA is signed — when both sides assume […]
25.05.2026
In-House vs Outsource Game Art: How to Make the Right Call for Mid-core Projects
The in-house vs outsource game art decision isn’t a preference. It’s a production constraint problem. How many artists do you need, for how long, at what fidelity, and at what point in the schedule — and can your current team structure deliver that without breaking the budget or the milestone gate? “Editorial illustration created for […]
19.05.2026
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