Blog - Page 2
Discover behind-the-scenes stories, expert tips, and the latest trends in game art production, design, and development.
UI/UX Co-Development vs Outsourcing for Game Production: How to Choose the Right Model
UI/UX is the layer players never stop touching. Every menu transition, every HUD element competing for attention during a firefight, every inventory flow that either respects the player’s cognitive load or quietly destroys retention — all of it passes through decisions your UI/UX team makes during production. Which means the question of who that team […]
27.05.2026
How to Choose a Game UX/UI Design Studio: 5 Technical Checks Before Signing
Introduction Most game studios discover the cost of a bad UX/UI vendor decision at milestone two. The mockups looked beautiful in the pitch deck. The Figma files arrived on time. Then the implementation started — and the interface broke under real gameplay state. Localization stretched buttons until the layout collapsed. Accessibility audit failed the publisher’s […]
20.05.2026
Diegetic and Non-Diegetic UI in Games: Design Principles and Use Cases
Two games. Same genre. Similar production budgets. One feels like you’re inside a world. The other feels like you’re operating a dashboard. The difference isn’t art direction. It isn’t writing. Often it isn’t even the quality of the UI assets themselves. It’s a single architectural decision made early in production — where does this interface […]
14.05.2026
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