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FAQ: 3D Weapon Modeling
What is 3D weapon art in game development?
3D weapon art is the production of weapon assets that function inside a game build — not just models, but models with the technical properties the engine needs. A finished weapon asset carries geometry, textures, LODs, collision and attachment points, all built to the project's budget.
A complete weapon asset includes:
- A game mesh built to an agreed triangle budget
- A PBR or hand-painted texture set at the project's resolution
- An LOD chain sized to the target platform
• Collision geometry and named sockets for attachments and effects
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