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      Website Update: Improved Portfolio & Presentation Experience

      • Written byNasty Rodent Team

      • Updated on08.04.2026

      • Time to read1 min

      Website Update: Improved Portfolio & Presentation Experience

      By Nasty Rodent | Game Art Outsourcing Studio

      We’ve updated our website and presentation materials to make navigation clearer and reduce the time needed to find relevant examples.


      🔻 Video Overview

      The video highlights the key changes and shows how the updated structure improves the overall browsing experience.

      🔻 Key Updates

      • Portfolio – a new structure with separation by art styles allows quick access to the relevant direction
      • Presentation section – an updated navigation approach for faster and more focused browsing

      🔻 Portfolio Structure Update

      Below is a comparison of the previous and updated structure.

      Previously, content was presented in a more general way, making it harder to quickly navigate to specific examples.
      The updated structure improves orientation within categories and helps find relevant work more efficiently.

      GAME ART SUPPORT BUILT FOR REAL PRODUCTION

      From concept to final assets, we help teams build production-ready game visuals.


      🔻 Presentation Navigation

      We’ve also introduced style-based separation in the presentation — Realistic and Stylized.

      This allows:

      • faster access to the relevant visual direction
      • more focused presentation based on project needs
      • reduced time during discussions with partners

      🔻 Summary

      This update is aimed at making interaction with our materials more predictable and efficient.

      It becomes especially important when working with diverse project types and larger volumes of content.

      DENYS ZADOIENYI

      DENYS ZADOIENYI

      FOUNDER OF NASTY RODENT STUDIO
      Specializing in real-time game art production, Unreal Engine workflows, and scalable 3D pipelines for modern game development. Over the years, I have worked across environment art, look development, technical production, and visual optimization — helping teams build production-ready assets and efficient art workflows for commercial projects.
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