Blog
Discover behind-the-scenes stories, expert tips, and the latest trends in game art production, design, and development.
Website Update: Improved Portfolio & Presentation Experience
By Nasty Rodent | Game Art Outsourcing Studio We’ve updated our website and presentation materials to make navigation clearer and reduce the time needed to find relevant examples. 🔻 Video Overview The video highlights the key changes and shows how the updated structure improves the overall browsing experience. 🔻 Key Updates 🔻 Portfolio Structure Update […]
08.04.2026
Stylized Game Art Outsourcing & Asset Production | Nasty Rodent
Nasty Rodent produces stylized 3D game assets for mobile & PC F2P titles. Full-cycle pipeline, no visual drift, production-ready delivery. See our stylized reel.
18.03.2026
Welcome to Nasty Rodent Blog
We’re excited to launch the official Nasty Rodent Blog – a space where we share insights, behind-the-scenes stories, and practical tips from the world of game development and art outsourcing. Here, you’ll find articles about how 3D environments, weapons, characters, and concept art are created, what tools we use, and which workflows help us maintain […]
12.11.2025
Game Art Outsourcing Companies in 2026: 10 Studios Compared
Search for game art outsourcing companies and you will find roughly a dozen lists, almost all of them written by studios that sell the same service. We checked seven of the highest-ranking ones in July 2026. Every one includes the studio that published it. Not one explains how the list was assembled, why the order […]
04.08.2026
How to Vet a Game Art Outsourcing Studio: 7 Checks Before You Choose
By the time most producers start searching for “how to choose a game art outsourcing studio,” the bigger decision is already made. You’re not weighing outsourcing against building an internal team anymore – that comparison, including the case for building internal capacity, is covered in our hire vs. outsource guide. What’s in front of you […]
03.08.2026
3D Character Cost Breakdown: What Indie, AA, and AAA Budgets Actually Buy
Search “how much does a 3D character cost” and the honest answer looks unhelpful at first: anywhere from $150 to $40,000. Part of that spread is two different markets getting counted as one. At the very low end, template-based and marketplace-derived assets – pre-made models adapted rather than built for your project – can run […]
31.07.2026
Unity vs Unreal Licensing: What Each Engine Actually Costs Your Project
Unity vs Unreal Engine licensing costs come down to two fundamentally different bets: Unreal asks for a cut of your success, Unity asks for a fixed fee regardless of how the game performs. Neither is simply “cheaper” – which one costs more depends entirely on your revenue, your team size, and how long your project […]
30.07.2026
In-House or Vendor-Led: Staffing Art Direction on an AAA Production
The art director’s role in AAA game development is defined differently depending on who you ask – HR writes a job description, artists describe a mentor, and producers describe whoever they call when a milestone review goes sideways. “Editorial illustration created for visual reference purposes. It does not represent a real project, client work, or […]
29.07.2026
Accessibility in Game Design: Building Colorblind, Subtitle, and Remapping Systems That Hold Up
Accessibility in game design is usually described as a list of settings-menu toggles. That description undersells what actually separates a good accessibility implementation from a fragile one: whether colorblind modes, subtitle systems, and input remapping were designed into the UI architecture from the start, or patched onto systems that were never built to support them. […]
28.07.2026
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