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      Props Asset List Worksheet: A Free Template for Estimate Requests

      • Written byDenys Zadoienyi

      • Updated on04.11.2026

      • Time to read5 min

      Props Asset List Worksheet: A Free Template for Estimate Requests

      This game asset list template is built for one job: listing the 3D props you need before you ask a studio for an estimate. It gives a producer a shared workbook the team can fill in, so the request arrives with categories, priorities, style targets and references rather than a list of names.

      Props asset list worksheet: a game asset list spreadsheet with category, priority, style, reference and status columns

      “Editorial illustration created for visual reference purposes. It does not represent a real project, client work, or official software screenshot unless stated otherwise.”

      Use this workbook to prepare an estimate request: what needs to exist, its priority, its visual target and the decisions still open. It does not track production progress or calculate a price.

      What’s Inside the Worksheet

      The workbook has three sheets. How to Use explains the filling order, suggested responsibilities and the example rows. Project records the context shared by the whole list: engine and version, target platforms, technical and style references, conventions, reviewers, the cooperation model you have in mind and the target milestone. Asset List holds the props you want the studio to estimate.

      The Asset List sheet has one row per prop or clearly defined prop family, with drop-down lists for recurring values:

      ColumnWhat to enter
      Asset nameThe name used in your design document
      CategoryHero, interactive, set dressing, clutter, modular kit piece or kitbash source
      PriorityNeeded for the current milestone, the next one, or later
      StyleRealistic or stylized
      Style targetA link to the asset, board or document that defines the look
      Reference linkA reference board, a concept or an existing asset in your build
      Intended useClose view, interaction or background
      Technical notesYour project’s requirements in your own words: collision, pivots, conventions, family contents
      Open questionsAnything that is still undecided
      StatusTo define, reference ready, ready for estimate or on hold
      OwnerThe person responsible for the row

      Start with an asset name, category, priority, style, reference link and status. Use the remaining columns to clarify intended use, technical requirements and open decisions. Choose the primary category and intended use; if a prop serves more than one role, record the additional requirements in Technical notes.

      Who Fills In Which Columns

      Game asset list template: which team role fills in each column, from producer to art lead, designer and technical lead

      “Editorial illustration created for visual reference purposes. It does not represent a real project, client work, or official software screenshot unless stated otherwise.”

      A practical division of responsibility is:

      • Producer: asset names, category, priority, status and owner, and keeping the list current.
      • Art lead or art director: style, style target and reference links.
      • Level or game designer: intended use.
      • Technical lead: technical notes and the conventions on the Project sheet.

      On a small team, the same person may fill in every column. If a row has unresolved requirements, set its Status to “To define” and describe the missing decisions in Open questions.

      The list travels with your brief rather than replacing it. Our guide to briefing a game art studio for UE5 production covers what the brief itself should say.

      GAME ART SUPPORT BUILT FOR REAL PRODUCTION

      From concept to final assets, we help teams build production-ready game visuals.

      Example Rows

      The sample rows use object types shown on our Starship Troopers: Extermination case page. All other entries are illustrative: categories, priorities, style labels, intended use, notes, owners, reference placeholders and statuses show how to fill in the template. They do not describe the project’s production data or confirmed gameplay behavior.

      Asset nameCategoryPriorityStyleReference linkStatus
      Surgical instrument setSet dressingCurrent milestoneRealisticConcept sheetReady for estimate
      Wall-mounted medical control panelsInteractiveCurrent milestoneRealisticReference boardReference ready
      Mobile surgical tableHeroCurrent milestoneRealisticConcept sheetReady for estimate
      Office chairSet dressingNext milestoneRealisticReference boardTo define
      Medical platform with scannerHeroNext milestoneRealisticConcept sheetTo define
      Stationary monitors on standsSet dressingLaterRealisticExisting asset in buildOn hold

      Replace the reference placeholders with accessible links to your own material, and clear the sample entries before sending the workbook.

      Use one row for a single prop, or for a clearly defined family that will be estimated together. For a family, list the included objects and any required differences in Technical notes. State shared-material requirements explicitly; grouping alone does not define them. The summary on the Project sheet counts list entries, not individual props or production workload.

      From Asset List to Kit Count

      Props asset list feeding a kit count worksheet, the step before a studio estimate for a 3D props batch

      “Editorial illustration created for visual reference purposes. It does not represent a real project, client work, or official software screenshot unless stated otherwise.”

      Use this downloadable workbook to prepare the list. Then use the on-page worksheet in our guide to props and weapons scope estimation to break entries down into base pieces, attachments, variants and reuse candidates.

      Keep the two separate. The asset list says what the game needs; the kit count says how much production work sits behind it.

      What Happens After You Send It

      Our 3D props outsourcing team reads the list together with your references, style target, technical specification and any existing assets. We may ask you to clarify unresolved rows before preparing a more detailed estimate or agreeing on production scope. The initial consultation is free, and we usually reply within 1–2 business days.

      To see the kind of production props behind the example rows, browse our realistic props portfolio.

      Get the Worksheet

      Already have a list? Email your completed worksheet and references to sales@nastyrodent.com to request an estimate. You can also use our contact form to describe your project.

      Let's work
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      Got a game
      in mind?

      From 3D characters and environments to weapons, props, concept art and game UI/UX: ten years deep, 40+ artists strong, zero fluff. Tell us what you are making and get a free, no-pressure estimate.

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      DENYS ZADOIENYI

      DENYS ZADOIENYI

      FOUNDER OF NASTY RODENT STUDIO
      Specializing in real-time game art production, Unreal Engine workflows, and scalable 3D pipelines for modern game development. Over the years, I have worked across environment art, look development, technical production, and visual optimization — helping teams build production-ready assets and efficient art workflows for commercial projects.

      FAQ's

      • [ 1 ]

        What should a 3D props asset list include?

        At minimum, a name, category, priority, style, reference link and status for each prop or prop family, plus project-wide context: engine, platform, technical specification and conventions. Intended use, technical notes and open questions make the list easier to review and estimate.

      • [ 2 ]

        Who should fill in the asset list?

        A producer can maintain the list and fill in names, categories, priorities and status. The art lead can add style and references, a designer intended use, and the technical lead technical notes. On a small team, one person can fill in every column.

      • [ 3 ]

        Is this the same as a production tracker?

        No. This worksheet prepares the information a studio needs to assess the work. It does not track modeling, reviews or engine integration. You can transfer the agreed list into your production tracker later.

      • [ 4 ]

        Can we send a rough list?

        Yes. A rough list is workable for an initial estimate. Mark unresolved rows as "to define" and note the open questions, so the studio can see what still needs an answer before a detailed estimate.

      • [ 5 ]

        Does the template work for mobile or stylized games?

        Yes. The columns do not assume a platform or a style. The Style column takes realistic or stylized with a link to the target, and the Project sheet records the platform, whether PC, console or mobile.

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